OBJ ▸ ELIMINATE RAZOR-6
ROUND 1 ▸ DAY OPS ▸ FIRST TO 7 ▸ VETERAN
0
FIRST
TO 7
0
1:30
▸ COMBAT RECORD — STEEL HARBOR
0
ELIMS
0
DEATHS
0
HEADSHOTS
0%
ACCURACY
ROUND 1 ▸ YOU 0 — 0 RAZOR-6 ▸ FIRST TO 7
⚠ FRAG INBOUND ⚠
▸ PROTECTED ◂
▸ STEADY ◂
CONDITION100
FRAG
M4A1 ▸ VANGUARD
30/120
MELEE
AUTO ▮ 640 RPM
K.I.A.
RAZOR-6 TAKES THE ROUND
VICTORY
MISSION ACCOMPLISHED
0
ELIMS
0
DEATHS
0
HEADSHOTS
0%
ACCURACY

PAUSED

SV-07 ▸ TACTICAL SIMULATION1V1 SKIRMISH ▸ FIRST TO 7
CLASSIFIED // OPERATION IRON HARBOR

STEEL
VANGUARD

1V1 SKIRMISH — FIRST TO 7 ROUNDS

▸ MISSION BRIEFING

AOSTEEL HARBOR — SECTOR 4
FOOTPRINT50M × 50M FREIGHT YARD
CONDITIONSPROCEDURAL ▸ DAY / NIGHT
ROUND TIMER90 SECONDS
STEALTHCROUCH = QUIET ▸ SPRINT = LOUD
HOSTILERAZOR-6 (HEARS YOU ▸ ADAPTIVE)
LOADOUTM4A1 ▸ SR-25 ▸ KNIFE 2× FRAG

Sound carries — RAZOR-6 hears sprinting from far away and goes quiet behind steel. Crouch to move silently and steady the scope. Hip-fire is wild; aim to hit. Weapons free.

DIFFICULTY
FIRST TO
WASD MOVE  SHIFT SPRINT (LOUD)  SPACE JUMP  C CROUCH (QUIET)
LMB FIRE/STAB  RMB ADS  R RELOAD  1/2 RIFLES  3 KNIFE  Q SWAP
V QUICK KNIFE  G FRAG  TAB SCOREBOARD  ESC PAUSE  TOUCH SUPPORTED